
Non-Feral: While in Cat Form, Agility, Hit Chance, and Expertise increased. Non-Guardian: While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, Vengeance granted, chance to be hit by melee critical strikes reduced. When activated, increases all healing done and dramatically improves the Druid's ability to perform roles outside of their normal specialization for 45 sec. Old: Increases Stamina, Agility, and Intellect by 6% at all times.
Now improves the Druid's abilities in the three non-specialization roles when activated (healing, tanking, spell damage, and melee damage).
Hotfix (): Heart of the Wild's bonuses are now halved when used while in PvP combat. Patch 6.1.0 (): Now increases spell damage by 150% (down from 200%), and Agility in Cat Form by 75% (down from 110%). Old: When activated, dramatically improves the Druid's abilities in the three non-specialization roles (healing, tanking, spell damage, and melee damage). Now empowers your chose Affinity when activated and shifts you into the appropriate form upon cast. Patch 9.0.1 (): Re-added and redesigned as a level 35 talent (was level 90). Guardian Affinity: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges. Restoration Affinity: Healing of Restoration abilities increased by 30%, and mana costs reduced by 50%.įeral Affinity: Damage of Feral abilities increased by 30%, and combo point-generating critical strikes generate an additional combo point.īalance Affinity: Damage of Balance abilities increased by 30%, and Starsurge is instant. Old: Abilities associated with your chosen Affinity are substantially empowered for 45 sec. Now empowers abilities not associated with your specialization.
Patch 10.0.0 (): Redesigned as a row 10 class talent (was a level 35 talent).
Heart of the Wild is a druid class talent.
Abilities not associated with your specialization are substantially empowered.