

Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. Followers never deal significant damage you’re on your own to clear the content.įor T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more.

Cooldown Reduction does not work for any follower skill except the Templar’s Heal.Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.Followers share 20% of their Experience, Magic and Gold Find stats with you.Guardian's Jeopardy (3 ) Bonus works for followers by improving their inherent stat multiplier from x2.5 to x3.5, making it slightly easier to hit the 25,000 main stat threshold if needed.This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar. Follower’s powers are based on their main stat (maxed at 25.000, but they have a 2.5x multiplier so you only need 10.000).The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. The emanation system allows followers to share certain legendary and set powers with you.Ring of Royal Grandeur ( Bounties A1, Cubed) The Battle Rage Bloodshed is based on that first damage instance but is not enhanced by Elemental damage again. This is not necessary as Bloodshed does not double dip! That means the elemental damage applies only once on the Furious Charge damage instance. That means if you have Fire Damage on gear, use Battering Ram, for Cold use Cold Rush, for Lightning use Dreadnought and for Physical any other rune or the unruned Furious Charge.Ī common misunderstanding by players is the urge to go for Physical element due to Battle Rage Bloodshed procs. Make sure to adapt the Furious Charge rune accordingly to match your highest element. The main skill element and Elemental Damage bonus from your gear does not matter! Choose the element you have the best gear for (usually decided by the Amulet and Bracers slots). On top of that, The Legacy of Raekor (2 ) Bonus allows us to perma-charge a single target which means we can fight any number of enemies, except exactly two. With 40% the actual Furious Charge Cooldown is 6 seconds, which allows us to perma-charge 3 or more monsters. For Speed Runs however it can make sense to go for around 40% Cooldown Reduction for Merciless Assault Breakpoints giving us 2 seconds back per target hit. The Immortal King's Call (6 ) Bonus in combination with the spender Seismic Slam Rumble and the Generator Furious Charge Stamina for massive Fury gain allows you to reset your Wrath of the Berserker and Call of the Ancients Cooldowns within seconds. You do not need to pay much attention to Cooldown or Attack Speed Breakpoints for regular gameplay.
